FITC Toronto 2009

As my first experience going to FITC, there’s only one word to describe it all.

Epic.

Considering the amount of people there (and surprisingly, a lot of females), the big names in the industry coming to it (Colin Moock, Grant Skinner, Ralph Hauwert to name a few), and the fun and knowledge being thrown around; it makes for one hell of a conference.

I was impressed with several of the new technology presentations like Scaleform (Flash Player within 3D games), Union (Easy to use and free multiuser framework) and PapervisionX (The latest papervision version using FP10 and Alchemy).  To see all these projects and new technologies being used is very exciting stuff.  Seeing what the future holds for people in this industry is nice since you can start learning now and expect it to become big in the near future.

I will definitely be at the next one, and hopefully one way I’ll be able to be a speaker for one of these events in my career.



Dabbling in Papervision

A few months ago, I was approached by the president of the company I’m currently working for.

He needed a game; more precisely, one of our clients needed a game.  The president approached me for two reasons:  I’m the flash guru in this joint and he knew I wanted to work in games.  We sat down with the client and talked more about the game, how it’ll play and more importantly, how it’ll look.

Without a doubt, I pitched the idea that we use Papervision 3D to render the game.  It’ll add the extra wow factor to the project when combining it with a proper 2D physics engine to create something that should look and feel like the real thing.  After showing a few examples of what Papervision 3D can do, they were both sold that we should use this technology.  Only problem was, I never used it before and I needed to learn it quickly to get a working prototype up.

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